Projects for visual media:

Composer of the music of GRIM: the gargoyle king

In this project I used recordings of a workshop with Radiokören, in combination with synths in Ableton. 

Grim: The Gargoyle King is a Spyro-inspired 3D platforming adventure where you awaken as Grim, a once-

dormant stone gargoyle suddenly brought to life when a witch’s powerful crystal shatters in a magical explosion. Now sentient, you set out to rebuild the crystal, piece by shattered piece. Your ultimate goal: to breathe life into your fellow stone guardians throughout the ancient castle and become their rightful king. Glide through gothic architecture, harness newfound magical abilities, and take the throne.

”Grim: The Gargoyle King” is a student project developed half time over an 11 week period. The game is the second game developed using the non-proprietary engine ”Big Gamining Game Engine” as part of a project development course at The Game Assembly in Malmö, Sweden.

Composer of the music of SPITE: threads of fate

In this game I composed the music using the LABS plugin in Ableton Pro 12.

”As a fallen shieldmaiden denied Valhalla, you awaken in Helheim with nothing but your hammer and fury. Fight through the undead hordes in order to reweave your threads of fate!” 

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SPITE: Threads of Fate is a student project inspired by the Diablo series, developed half time over a 14 week period. The game is the first game developed using the non-proprietary engine ‘Big Gamining Game Engine’ as part of a project development course on The Game Assembly in Malmö, Sweden.

Current projects

Små etyder

Etudes for piano.